![]() If your Super energy is full, picking up Orbs overcharges your Super so that when it's activated, you are healed and deal bonus Super damage (and you get an overshield if the overcharge is at maximum). Hunter: Star-Eater Scales - Orbs of Power grant you additional Super energy, letting you gain it more quickly. Whenever you cast Barricade or are critically wounded (and have full class ability energy), you create a Sunspot with improved healing. Titan: Loreley Splendor Helm - This is an absolute life-saver. Warlock: Starfire Protocol - This gives you a second Fusion grenade charge and causes kills with those grenades to refill your Rift energy, in turn offering more frequent healing. Loreley Splendor Helm is massively helpful for Titans You'll want an Exotic that leans into your Solar healing capabilities. But you'll still be relying on your choice of four existing subclasses, and Solar is an easy choice. The new Strand subclass isn't fully unlocked until after finishing the campaign, though you will use it at times during missions. As such, you should pick your Solar subclass and design your mods and Exotic choices accordingly. Go SolarĪlthough aspects of the subclass may have been nerfed, Solar's ability to heal you is invaluable on Legendary. ![]() ![]() You're facing numerous disadvantages, and fights are going to be tough, so you don't want to be compounding that any further by being even more underleveled than the campaign intends for you to be. However, it's critical that you at least be at that Power level cap. That means there's no need to go overboard infusing every item and thus wasting upgrade modules, because a Power level above the mission's cap will net you no bonus. Legendary campaign tips Ensure you're at the mission's level capĪs noted above, the Mettle modifer places a cap on your Power level for each mission. And there are some other rewards, such as Strand Meditations, which you can earn in a variety of ways, but this gives you a headstart on unlocking more customization options for the new Strand subclass.īeyond that, there are the associated Triumphs for having completed the campaign on Legendary and bragging rights. You'll also receive the choice of two pieces of new Exotic armor for your class, which you can otherwise only obtain by doing solo Legend Lost Sectors. You'll get eight upgrade modules, too, which are easy to come by but ensure you can immediately infuse those 1770 pieces into the gear of your choice. ![]() Completing the entire campaign on Legendary will net you a complete set of 1770 Power level gear, making it a fast route to get to that point, and putting you in a better position to be raid-ready. You'll get twice as many rewards following big fights, letting you get your hands on new gear (and raising your Power level) more quickly. Is playing Legendary worth it?Ĭertainly, Legendary is the way to go if you're a glutton for punishment, but there are some very good rewards for playing it. Checkpoints are available throughout missions, allowing you to leave a mission and come back without losing progress-something you may want to do if you find yourself raging through a particularly hard fight. This is the one modifier to change across the eight campaign missions, as the specific cap will increase from 1610 up to 1750 as you advance further in the story.Īll of this adds up to an experience that is quite unlike the more casual experience of playing through strikes or older campaigns, so be prepared to encounter a lot more resistance. Mettle: Your Power level is capped at a particular number, always putting you at a relative disadvantage versus the opposition. That includes situations where you have run out of revives-you'll need to either finish the encounter quickly or wipe. You also have a limited time to respawn an ally in those circumstances if you don't do so in time, you'll wipe. More notably, you have a cap on revives, so you can't just rely on being able to respawn repeatedly in Darkness Zones. Multiplicity: As additional players join your fireteam (up to a total of three players, including you), the difficulty of enemies will increase further, requiring more shots to take them down. That takes away one means of dealing with aggressive enemies, as you're less likely to leave one reeling so that you can take out another. Galvanized: Combatants both have more health and are harder (but not impossible) to stun. Legendary: Enemies are more aggressive, have heavier shields, and are more plentiful.Ĭhaff: Your radar is disabled, leaving you vulnerable to being flanked. Now Playing: Destiny 2 Lightfall Launch Day Gameplay By clicking 'enter', you agree to GameSpot's
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